Game. Set. Impact

General Gameplay Rules

• All matches follow International Pickleball Federation (IPF) rules.

• Matches are played to 11 points. If tied at 10-10, the team must win by a 2-point margin.

• Serving

➢ Only one serve attempt is allowed per server (except in the case of a let).

➢ The serve must be made diagonally, landing beyond the non-volley zone (kitchen)

and within the opponent’s service box.

➢ The server must keep both feet behind the baseline during the serve.

• Double Bounce Rule: After the serve, each team must let the ball bounce once before

returning it. (Serve → bounce → return → bounce → rally starts).

• Non-Volley Zone (Kitchen)

➢ Players must not volley (hit without bounce) the ball while standing inside the

kitchen.

➢ Momentum rule: If a player volleys the ball and their momentum takes them into the

kitchen, it’s a fault.

• Faults: A fault results in a point for the opponent or loss of serve. Common faults include:

➢ Serving into the net or out of bounds.

➢ Volleying from within the kitchen.

➢ Double bouncing or not following the serve-return rule.

Match Start & Toss

• A coin toss will decide the choice of serve or court side.

• If the team winning the toss chooses to serve, they decide which opposing player receives the

first serve.

• If the team winning the toss choose court side, the opponents decide which opposing player

receives the first serve.

Timeliness• Teams must report to their court within 5 minutes of match announcement.

• Late arrival results in automatic disqualification.

Group Stage Format

• Teams are divided into groups of 3.

• Each team plays 2 matches (Round-Robin within the group).

• The team with the most wins advances to the knockout stage.

Tie-breaker Rules (Group Stage)

• If all 3 teams have 1 win and 1 loss, the team with the highest total points scored advances.

• Example:

o Team 1 beats Team 2 (11–5)

o Team 2 beats Team 3 (11–9)

o Team 3 beats Team 1 (11–3)

Total Points: Team 1 = 14(11+3), Team 2 = 16(11+5), Team 3 = 20(11+9) → Team 3 advances

• In a deuce match (10–10), the final score is treated as 11–10 for point calculations.

• If points still tied, a quick playoff game to 5 points will decide the qualifier.

Knockout Stage & Wild Card Entry

• The top team from each group enters the knockout round.

• If required, wild card entries are given based on:

➢ Highest points scored in their group stage match.

➢ If tied, overall points scored in the tournament.

• All rounds after the group stage will be knockout rounds.

➢ Seeding System (Simple Explanation):

After the group stage, all advancing teams (including wild cards) are ranked from best to

lowest based on:• Matches won

• Points scored

This ranking is called seeding. The best team is Seed 1, second-best is Seed 2, and so on.

• Knockout Match Pairing (Based on Seeding):

➢ Seed 1 vs Seed 8

➢ Seed 2 vs Seed 7

➢ Seed 3 vs Seed 6

➢ Seed 4 vs Seed 5

This system ensures that top-performing teams don’t face each other too early, making it

fair and competitive.

Disputes & Code of Conduct

• All referee decisions are final.

• Misconduct such as fighting, abuse, booing, or sledging will result in immediate

disqualification.

• Any damage to equipment or venue property must be compensated by the player/team at

full value.